Designing and prototyping volgen for GD2 I’ve recently begun working on volgen for GD2. This post gives an overview of what I’ve been doing till now. Some background first One of the requirements for GD2 is to make it easier to modify the volume graphs, in particular make it easier to add new translators into the volume graph. GlusterD right now has hardcoded graph topologies in its code. This makes it very hard to begin modify graphs.